Robot-Specific Perks & Mutations


While I don't want to get bogged down in all of the minutiae of "how does X perk/mutation" work for a Robot character (as always, talk it out at the table), I do want to highlight a few specific Mutations that, as written, make absolutely no sense for Robots, which recommended replacements in italics:

(55) Brain Food: You can eat the brains of a recently dead creature to “remember” the last L days of its life, as if you lived them.

Data Dump: You can plug into the memory banks of a recently destroyed robot to "remember" the last L days of its life, as if you lived them.

(73) Humanitarian: You eat the forbidden meat! Consuming human or mutant flesh recovers 1d6 Hit Points and counts as your rations for the day.

Robo-Recycler: Instead of "eating" other Robots, you cannibalize them for parts, repairing 1d6 Hit Points by replacing your damaged gyros and such with "fresh" versions.  You don't need food, so don't worry about the rations bit!

(97) Vampyre: You’ve become a creature of the night that feeds on others. Drinking blood recovers 1d6 Hit Points and counts as your water for the day.

Energy Vampire: No, you're not an emotional drag on your friends. Instead of drinking blood, you syphon energy from other Robots. Syphoning energy recovers 1d6 Hit Points and delays your need to recharge by 1 day.

All three Mutations are from the Skrapper's Handbook.  If I do notice other particularly... "egregious" Perks and/or Mutations I'll update the devlog accordingly. At the end of the day, figure out what works for you and your table and have fun with it!

Files

NUKED! - Robot Skrapper Rules.pdf 1.2 MB
53 days ago
NUKED! - Robot Skrapper Rules (Spreads).pdf 1.8 MB
53 days ago

Get NUKED! - Robot Character Rules

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